AWS for Games Blog

Category: Storage

Revolutionizing games with small language model AI companions

In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. Weโ€™ll explore one innovative solution: leveraging playersโ€™ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a [โ€ฆ]

Deploy your first web application with Amazon GameLift Streams

Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. Thatโ€™s the magic of pixel streaming, a game-changing technology thatโ€™s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all [โ€ฆ]

Amazon GameLift Servers Streamlines Integration with Unreal Engine 5

Amazon GameLift Server solutions are now easier to integrate than ever. Weโ€™ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM supportโ€”all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether youโ€™re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon [โ€ฆ]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces [โ€ฆ]

FotMob delivers near real-time football updates to millions of fans with AWS

The worldโ€™s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In todayโ€™s connected world, fans want real-time access to all the match, player, [โ€ฆ]

6 lessons game developers can learn from Epic Gamesโ€™ cloud governance strategy

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Gamesโ€™ work with Amazon Web Services [โ€ฆ]

Build High-Performance Unreal Engine Studios with Remฤngu 2.0 and AWS

This blog is co-written by Stepan Kaiser, CEO of Remฤngu and Jan Sechovec, CTO of Remฤngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remฤngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development [โ€ฆ]

Jackbox Games unlocks new opportunities with Amazon GameLift Streams

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyoneโ€”whether itโ€™s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Gamesโ€™ [โ€ฆ]

Level-Up Mood Board Creation with Miro and Amazon Bedrock โ€“ Part 2

This blog is co-written by Sean Winters, Senior Platform Architect, Miro. Creation of mood boards can feel overly complex or take a lot of time to create and iterate on. Weโ€™ll show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using Amazon Bedrock APIs, enabling better [โ€ฆ]

The Gang readies to scale its games catalog with LootLocker and AWS

In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio [โ€ฆ]